"...after what" the well-disposed reader may ask. Well, I don't really know. And yes, the title is hackneyed but this is what came into my mind when I wondered what to do with this planet.
Here is, again, what I imagine when watching the scene:
Obviously this is not the earth. The weird red concentric clouds give me a hint that something energetic happened or is still happening here. The water has a weird colour, it reminds me of the game Fallout and a post nuclear ocean. I landed with a spaceship, now getting my gear on to explore this place. I'm happy because the near surrounding is lit by the floodlights of the ship, happy that there is somethig bigger than the Maglite to fight the darkness...
Er, wow, stop, what?? Sorry I have a vivid imagination
- the sky is a derivate of my last pics sky
- the terrain took a half day
- getting into advanced water features took another half day (notice the small waves?) and I will propably get really into it in my next pic - a beach...just to play with water
- the effect that the near surrounding is lit is actually caused by black haze wich dims the parts of the terrain wich are laying further away
- rendered in Mojowold without refractions and subpixelshading but with reflections and shadows - ca. 24 h @ 2,2 real GHz
- increasing the saturation of the clouds in Photoshop introduced some noise, unsharp mask
---
Mojoworld (fractal planets)
Photoshop (postwork and other)
Thanks
Hmm, if you like this narrative 'incident'...I'll see what I can do in finding interesting places while turning it into a 'narrative experiment' (although I'm neiter good in prose nor in lyric poerty...).
But I can't promise, so many other things to experiment with...
It's just nice that you have a short little story to go along with it. It's better than just saying "Here's another render I came up with. Lookie lookie." Adding the narrative makes it feel more like you're a space explorer and this is a place that you've discovered and visited.
Awesome work!! What a great scene, you have a cool imagination. It adds to the scene very well
--
I have noticed even people who claim everything is predestined, and that we can do nothing to change it, look before they cross the road - Stephen Hawking
Indeed making planets with Mojoworld is rather exploration than construction. The people who own this programm call themselves 'Mojonauts' and are exploring what the programmer calls 'parametrical hyperspace'. They/I think of these worlds as real places in a mathematical sense, since they are derived from mathematical algorithms...well only as real as graph in a coordinate grid but that's more real than what most people call 'virtual'. But since I belive in being a part of multidimensional function/fractal (universe and spacetime) I sense just a small difference between our reality and Mojoworlds reality...
I hope I won't screw up the future narrative parts because I want them to be narrative parts (unlike this one wich just flew out of my mind)...
And I'm dreaming of making a game with this...since I played Myst (years ago) and I heard that they used the same program. So one day I'll hopefully release a small Myst clone.
Thanks again, that you reminded me of the creative importance of such narrative parts, even if they are just small. I guess it's better to write something wich some uniterested people may skip than to write nothing
Wow, thanks, I'm bit surprised that you are another person who likes my 'mental flow' . So I guess it's really no bad idea to keep this up. I'm just a bit concerned about my english skills
Hmm, that's really interesting, about the mathmatical algorithms being real. I hadn't really thought of it that way.
I'd really like to see what you do with your own Myst world.
You should check out the deviation descriptions on *ursulav's pieces, especially the Gearworld ones. They're exactly the sort of thing I was thinking of when I commented on your narrative. Some of them are really funny and they really add to her work.
Yeah, that's pretty similar but there is a difference too: Correct me if I'm wrong but she already has a world in her head about wich she can write and draw, I played around with fractals and got to this planet and then I tried to make a nice pic of it, not knowing that I would get such thoughts about it while writing the description. But I don't want to make something too complex out of this, just another few pics with a few associated words, maybe a short story but really just very short and propably very strange...
What is indeed interesting is the fact that I already modelled gears and hands (of watches - not sure about the translation) to stick them into the ground or into the stone columns. I even startet to place them in the scene (by hand, not through a fractal - shame on me...) but I felt that I wasn't able to texture them in the way that they would really fit into it...
I've not enough experience and it surely will take a longer time until I'm ready for the Myst clone, so I had no serious attempt on this yet. A 10 GHz Powermac would speed up my learning curve as well as it would increase the quality of the game (because even the 'classical' renders take a long time and the interactive 360 ° QickTime Virtual Reality panoramas I'd like to render...well, they cover 360 ° in every direction and that means a lot more pixels to be processed). Unfortunately I can't afford this little thingy atm
Ooops, looks like the very last Gearworld pic I watched (right after writing the comment and the only one after writing the comment) makes the first part of the comment obsolete and fits into it just as you say...what I assumed was wrong, it's more similar to my kind of exploration than I thought. Sorry for not noticing this before and this double reply...
Think if I would blow up this a bit there will be such a thing like the Gearwold too but I won't do this too much because in this case I would get such damn lot ideas of worlds that my head would propably explode
I don't think I could handle this passive enough, like *ursulav does. We'll see...
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Comments
--
public static void main?
List of helpful tutorials
Hmm, if you like this narrative 'incident'...I'll see what I can do in finding interesting places while turning it into a 'narrative experiment' (although I'm neiter good in prose nor in lyric poerty...).
But I can't promise, so many other things to experiment with...
--
*nnff*
--
public static void main?
List of helpful tutorials
--
I have noticed even people who claim everything is predestined, and that we can do nothing to change it, look before they cross the road - Stephen Hawking
I hope I won't screw up the future narrative parts because I want them to be narrative parts (unlike this one wich just flew out of my mind)...
And I'm dreaming of making a game with this...since I played Myst (years ago) and I heard that they used the same program. So one day I'll hopefully release a small Myst clone.
Thanks again, that you reminded me of the creative importance of such narrative parts, even if they are just small. I guess it's better to write something wich some uniterested people may skip than to write nothing
--
*nnff*
--
*nnff*
I'd really like to see what you do with your own Myst world.
You should check out the deviation descriptions on *ursulav's pieces, especially the Gearworld ones. They're exactly the sort of thing I was thinking of when I commented on your narrative. Some of them are really funny and they really add to her work.
--
public static void main?
List of helpful tutorials
What is indeed interesting is the fact that I already modelled gears and hands (of watches - not sure about the translation) to stick them into the ground or into the stone columns. I even startet to place them in the scene (by hand, not through a fractal - shame on me...) but I felt that I wasn't able to texture them in the way that they would really fit into it...
I've not enough experience and it surely will take a longer time until I'm ready for the Myst clone, so I had no serious attempt on this yet. A 10 GHz Powermac would speed up my learning curve as well as it would increase the quality of the game (because even the 'classical' renders take a long time and the interactive 360 ° QickTime Virtual Reality panoramas I'd like to render...well, they cover 360 ° in every direction and that means a lot more pixels to be processed). Unfortunately I can't afford this little thingy atm
--
*nnff*
Think if I would blow up this a bit there will be such a thing like the Gearwold too but I won't do this too much because in this case I would get such damn lot ideas of worlds that my head would propably explode
I don't think I could handle this passive enough, like *ursulav does. We'll see...
--
*nnff*
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